Showing posts with label LOOK. Show all posts
Showing posts with label LOOK. Show all posts

2.07.2009

Objectified - A documentary Film by Gary Hustwit

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Let’s get Objectified

Greetings, and welcome to the site. Objectified is a documentary about industrial design; it’s about the manufactured objects we surround ourselves with, and the people who make them. On an average day, each of us uses hundreds of objects. (Don’t believe it? Start counting: alarm clock, light switch, faucet, shampoo bottle, toothbrush, razor…) Who makes all these things, and why do they look and feel the way they do? All of these objects are “designed,” but how can good design make them, and our lives, better?

One reason that I’m delving into the world of objects in this film is that I, admittedly, am obsessed by them. Why do I salivate over a shiny new piece of technology, or obsess over a 50-year-old plywood chair? What does all the stuff I accumulate say about me, and do I really need any of it in the first place?

Those of you who followed the making of my first film, Helvetica, know that the reason I make these films is not that I have a comprehensive knowledge of the subject matter. I wasn’t an expert on graphic design, and I’m certainly not an expert on industrial design. But they’re both fields that fascinate me, and that I want to learn more about. I’m interested in industrial designers because their work influences so many aspects of our world yet most of the time it’s taken for granted. And I think that, especially today, it’s crucial for us to re-examine how we make and use consumer products at every level.

And if you could get all of these designers and design experts together at a dinner party, what would they talk about? This film will hopefully represent that conversation. I’ve been lucky to be able to include an amazing group of participants in the film so far, and I sincerely thank them all for their time and knowledge.

The term objectified has two meanings. One is ‘to be treated with the status of a mere object.’ But the other is ‘something abstract expressed in a concrete form,’ as in the way a sculpture objectifies an artist’s thoughts. It’s the act of transforming creative thought into a tangible object, which is what designers in this film do every day. But maybe there’s a third meaning to this title, regarding the ways these objects are affecting us and our environment. Have we all become objectified?

The film will premiere in early 2009; in the meantime on this blog we’ll be discussing the issues covered in the film, posting still photos from the shoots, and video excerpts as we finish the movie. I hope it’ll be something you’ll enjoy watching.

Cheers!
Gary


Featuring
Paola Antonelli (Museum of Modern Art, New York)
Chris Bangle (BMW Group, Munich)
Ronan & Erwan Bouroullec (Paris)
Andrew Blauvelt (Walker Art Center, Minneapolis)
Tim Brown (IDEO)
Anthony Dunne (London)
Dan Formosa (Smart Design)
Naoto Fukasawa (Tokyo)
Jonathan Ive (Apple, California)
Hella Jongerius (Rotterdam)
David Kelley (IDEO)
Bill Moggridge (IDEO)
Marc Newson (London/Paris)
Fiona Raby (London)
Dieter Rams (Kronberg, Germany)
Karim Rashid (New York)
Alice Rawsthorn (International Herald Tribune)
Davin Stowell (Smart Design)
Jane Fulton Suri (IDEO)
Rob Walker (New York Times Magazine)
and more participants TBA


Produced and Directed by
Gary Hustwit


http://www.objectifiedfilm.com/

10.18.2008

Philip Starck, "Design is Dead"

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Philip Starck, "Design is Dead"

ZEIT: Monsieur Starck, you have designed everything, from toothbrush to spaceship. What do humans really need?

Philippe Starck: The ability to love. Love is the most wonderful invention of mankind. And then, one needs intelligence. Mankind, as opposed to animals, has managed to create a civilization based on intelligence. For this reason, no human can afford to not work on their intelligence. And humour, humour is important.

ZEIT: And you can't think of something material?

P.S.: We don't need anything material. It is more important to develop one's own ethic, and to stick to these rules. There is nothing else one would have to worry about.

ZEIT: You can't be serious. Isn't there so much else one needs in order to survive?

P.S.: If you want to talk about objects: one certainly needs something to light a fire.

ZEIT: Can you think of anything else?

P.S.: A pillow maybe, and a good mattress.

ZEIT: So why, then, have you become an industrial designer in the first place?

P.S.: That is an interesting question. And I haven't found an answer to it for myself yet. Look, I have designed so many things without ever really being interested in them. Maybe all these years were necessary for me to ultimately recognize that we, after all, don't need anything. We always have too much.

ZEIT: So all the things you have created -- unnecessary?

P.S.: Everything I have created is absolutely unnecessary. Design, structurally seen, is absolutely void of usefulness. A useful profession would be to be an astronomer, a biologist or something of that kind. Design really is nothing. I have tried to install my designs with a sense of meaning and energy, and even when I tried to give my best it was still in vain.

ZEIT: So this is the balance you strike of all your creating?

P.S.: Those people with more intelligence than me would have gotten to this point much earlier. Perhaps I wasn't smart enough and had to learn it the hard way. Ever from the beginning I had the feeling that ultimatively, product design was useless. It is because of this that I have tried to change this job into something else; into something that's more political, more rebellious, more subversive. So maybe the most important thing that I have created is not a new object, but a new definition for the word "designer."

ZEIT: You said that we are undergoing a transition towards Postmaterialism. What does this mean?

P.S.: Society is pursuing a strategy of dematerialization: it is more and more about intelligence and less about material. Take a computer, for example. In the beginning, computers were big as a house. Now there are computers in the size of only a credit card. In ten years from now they are going to be in our bodies - bionics. In fifty years from now, the concept of computers will have dematerialized itself.

ZEIT: So what else would designers create then?

P.S.: There won't be any designers. The designer of the future will be the personal coach, the fitness trainer, the nutritionist. That's all.

ZEIT: You have often stated that it was your goal to destroy design. How far have you gotten with that?

P.S.: It is accomplished! When I started out, design objects were but beautiful objects. No one could afford to buy them; design stood for elitism, but elitism is vulgar. The sole elegance lies in multiplication.

ZEIT: Please explain this.

P.S.: If one is fortunate enough to have a good idea, one has the obligation to share this idea with others. That is how democracy works. When I started to design, a good chair would cost about $1,000. Should a family that needs six chairs and a table have to pay $10,000, just to be able to have dinner? What an obscene thought. Four years ago, I designed a chair that would cost less than ten dollars. If you just strike three zeros off the price you change the whole concept of a product.

ZEIT: And yet you recently designed that motor yacht for a Russian millionaire?

P.S.: Exactly this is part of my Robin-Hood concept. I do use such projects like a lab. It allows me to try out new technologies and render them useful for the mass market. For this particular yacht, I developed a hull that wouldn't cause bow washes at 20 knots. I applied this concept to a solar boat, which in turn could be the prototype for a Venetian vaporetto.

ZEIT: And you don't want to stop designing?

P.S.: I do want to, for sure. I am definitely going to stop designing in two years. I will be doing something else instead, I don't know for sure. But I know that it will be a new way of expression; a weapon that will be faster, mightier and lighter than design. Design is really a terrible way to express oneself.

ZEIT: So you will only be switching the job.

P.S.: Exactly. I have been a producer of materiality. I do feel ashamed for this. What I want to be instead now is a producer of concepts. This will be much more useful.

ZEIT: Is there any object that you like, then?

P.S.: No.